Sunday, March 14, 2010

Felkin Build update

Made a update to the 150 pvp build.  Look for the Lunar Wind paragraph.

Leia Mais

Wednesday, March 10, 2010

General Overview

Introduction
Felkin focuses on raw power basically.  So out of Fuwa, Dagos, and Felkin, Felkin users have more attack power than the rest.  Most of Felkin's affinity skills focus on short duration buffs that deal with your attack, defense, evasion, etc along with some other nice skills.  If you can max all these skills out and use them correctly on the battlefield, you can be a unstoppable monster depending on your skill build also.

Felkin are strong against Dagos users and weak against Fuwa users so depending on the server, this can be good or bad.

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Felkin PvP Build - Final

Introduction
You should only use this build after you have maxed your Faction affinity skills.  This build is pretty strict on the skills and tomes and you really can't do much modifications.  It is a build you'd want to use at 150 really.

What does this build focus on?
1. Wide variety of skills to use
2. Power
3. Critstrike rate

Why is Seductive Brush not maxed?
Because you're not going to see a HUGE difference in damage.  Tell me, what is your damage with a extra 8% from seductive brush added on?  Is it a extra 50k damage?  How about 30k?  10k?  Thats what I thought.  Nothing huge, only idiots think its huge.

Lunar Wind?????
This is to make your frozen memories silence effect stronger.  If you love Mountain Song, get rid of Daydream and Lunar Wind and put it towards Unyielding faith.  Unyielding Faith will be 2/3 so take out 1 point from vigilance to make it 3/3.  If you want brink of insanity, look for another build or rewrite the tome yourself.

Conclusion
Not going to say much else like in the other builds.  You should know what Esper skills you need and so on.  Don't blame the build if you can't PvP, only blame yourself for lacking the knowledge and skill on how you should fight your opponent.

Initiate Tier & Fervor Tome



Tier 1 & Hate Tome


Tier 2 & Misery Tome
Tier 3
Tier 4
Tier 5

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Felkin Mystery Build

Introduction
Like the name says, its a mystery build.  I'm not going to tell you how to use it nor give any other details.  Thats why its called a mystery.  Will it prove to be anything great in PvE and PvP?  That is a mystery.

*This is another one of those builds that require you to jaki first then use it.  Otherwise, you cannot get your Faction Affinity Skills.

Initiate Tier & Fervor Tome


Tier 1 & Hate Tome

Tier 2 & Misery Tome
Tier 3

Tier 4

Tier 5

Leia Mais

Tuesday, March 9, 2010

Felkin Faction Skill Analysis

Which skills should I max first?
1. Positive Reinforcement II
2. Mountain Song II
3. Meditation II
4. Determination II
5. Acid Rain II

Determination II
When maxed, it will add 50% to resistances and cooldown will drop to 3 minutes.  The duration will stay at 30 seconds.  The real question is if the accuracy added is skill accuracy or regular accuracy.  I'm going to assume its regular accuracy for now.

Its a good skill, but not needed immediately.  Really, it depends on your gear.  All this skill does is reinforce those resistances even more so the chances of you getting hit with some kind of status effect is low.

Mountain Song II
When maxed, it will give 30% bonus damage along with the target losing 20% max health.  It will give you a 50% chance to fasten the target for 4 seconds.  Every 3 ranks of Mountain Song will increase the Fastening rate chance by 10% and increase the duration by 1 second.

A great skill to have.  It should be your first thing to max, but I decided that PRII is something you want to max first.

Meditation II
This when maxed will give you 5 skill accuracy.  If you're not PvPing at all, this is one of the last skills you should max.

Acid Rain II
This when maxed will add 20% attack, reduce the target's defense by 600 and I am assuming skill accuracy by 10.  The duration of 8 seconds stays the same.

Its good skill to use on anything, but only when you are playing actively.  If you see differently, then max this first thing.

Positive Reinforcement II
This when maxed will give you a duration of 15 seconds to perform a critstrike on the target and give you 28 seconds duration of paralyze immunity.  The cooldown is also 3 minutes.

Unless there is some raja or Balo's ancient soul on, you will always critstrike your opponent with this.  So it can be saved for your strongest foe in war.  In PvE, it has its uses.  Skill is good in both PvE and PvP and the cooldown really needs to be decreased asap so max it first.

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Felkin Lupin Hybrid Build

Introduction
This is a hybrid build that tries to combine the best of PvP and PvE skills so you are good in both areas.

When should this build be used?
This build can only be used when you have maxed your Felkin Faction affinity skills.  This is because you will notice that skills like Mountain Song and Acid Rain isn't in this build.  Majority do not know, but once your faction affinity skill is at 9, when you use a jaki, you can still use the skill.  If its not maxed, it will be darkened out until you get the initial skill at 9.

So essentially, this build can only be used when you have maxed your faction felkin skills and you have to use a Jaki.


What does this build focus on?
1. Critstrike - This build has all those passive skills maxed


Why Shadow of Hope? And why is it not maxed?  And why does the build not have the tome?
1. In case you want to AoE grind or PvP AoE.  A fully buffed Felkin Lupin with Positive Reinforcement 2 dropping down on your opponents in fort to clear them when defending is always amusing.  Remember, not everyone is l33t.  On the contrary, most are not like people on ZX.
2. Its not maxed because the damage difference between 1 <=> 4 is so small, you won't even notice.
3. Its not in the tome because there were other things that were important.  If you want it in your tome, re-arrange the tome to your liking so it has Askandi Breeze 3/3.



Why don't you have Wishful Thinking Tome?!
Not a big deal to me.  If its a big deal to you, get it.  Explain my reasoning?  I'm not a Pot ****** who likes to use Ancient Potter like no other like all the other Lupins.  If I get the extreme blessing, that is just more HP I have to pot back.  If you want to impress your friends or just live longer in general, get it.

Why didn't you get the Vigilance tome?
Not a big difference in the amount you gain back.  What, 20 extra points is it?  Or is that total?  Well, I don't feel like doing the math at the moment, but if you really must have it, get it.  Felkin Lupins have very high resistances due to Determination II.  In this build, its pretty hard to reallocate points so good luck.

If this is a Hybrid build, why isn't Lovesickness maxed?
Ran out of points.  Full of Love vs Lovesickness, you decide.

No Love's Glance?!?!?
Useful skill, but I don't see myself using it.  This is due to my playstyle.  If you cannot live without Love's Glance, Give Jeden Shadow 3/9 and don't get Cold Disposition at all.  Else you can get rid of Fantasy and add what you can to Cold Disposition.  There you go.

Without Regret?
Depends on your playstyle.

Tome Modifications
If you don't care about the extra 2% critstrike rate from Wordly Affairs, get rid of that whole line and add those points elsewhere.  I don't see why you would, but whatever.  You don't get much leeway in this build like the others.

Charms Needed
Inexpressable Sorrow
Lost Love (For grinding)
Numbness
Misleading Illusion
Sounds of Nature
Prudence
Dreamland
Fruition
Emotional Severance (No idea why you would want it, but it is EoA charm so have fun with the bullions and coins)

Skills on Esper
Lovesickness (Not that important)
Scent of Darkness (Not really important)
Seductive Brush (Not as important)
Forgotten Dream (Important)
Frozen Memories (Important!)
Thicken Blood (Important!)
Blessing of Spring (Important PvP skill only)
Love's Glance (For Love's Glance lovers)
Cold Disposition (For CD lovers)

Up to you what skills you want on your esper, but these are the ones you want.

Best Esper?
Golden Gourd.  Try to get the skill at lvl 3.  Its good because of the skill itself.  I don't think I have to explain myself.

Pet Type
Flowen with heal ability.

Conclusion
Can't tell you how to PvP so if you fail, don't blame the build.  Blame yourself for not knowing how to PvP.  How you distribute these points as you are leveling is up to you, not me.  I don't provide a guide on how you should spend your points, I just post the final build at 150.  Lastly, this build is only good at 150, though I'm sure you can jaki when you are 140+ and have your faction felkin affinity skills maxed.


Initiate & Fervor Tome






Tier 1 & Hate Tome




Tier 2 & Misery Tome




Tier 3




Tier 4




Tier 5


Leia Mais

Lupin Felkin PvP Build

Introduction
This build will focus on PvP elements only.  This build also focuses on your Faction Felkin Affinity skills so you can max them out.  Read the section called "Skill Picture Fixes."


Why Shadow of Hope? And why is it not maxed?  And why does the build not have the tome?
1. In case you want to AoE grind or PvP AoE.  A fully buffed Felkin Lupin with Positive Reinforcement 2 dropping down on your opponents in fort to clear them when defending is always amusing.  Remember, not everyone is l33t.  On the contrary, most are not like people on ZX.
2. Its not maxed because the damage difference between 1 <=> 4 is so small, you won't even notice.
3. Its not in the tome because there were other things that were important.  If you want it in your tome, re-arrange the tome to your liking so it has Askandi Breeze 3/3.

Why Ripple and not max out the whole line leading up to Brink of Insanity?
I figured giving Unyielding Faith was good enough.  Anyways, Ripple is needed for the extra hits you can take with that.  Brink of Insanity is nice, but the only skill you have that is effected by that is Mountain Song so unless you plan on making Mountain Song your primary skill, there is no need for it.  If the tome affected affinity skills, different story.  To further strengthen my case on why you don't need it, with Brink of Insanity at 3/3, the stun duration from mountain song would last 7.36 seconds instead of 4.4 seconds (9/9).  For the heavy pvper, that means everything, but to me, that little time increase isn't worth it.

You will have to modify the tome if you want Brink of Insanity.  Remember people, not everyone has super high stun resistance so get that out of your head.

Why don't you have Wishful Thinking Tome?!
Not a big deal to me.  If its a big deal to you, get it.  Explain my reasoning?  I'm not a Pot ****** who likes to use Ancient Potter like no other like all the other Lupins.  If I get the extreme blessing, that is just more HP I have to pot back.  If you want to impress your friends or just live longer in general, get it.

Why didn't you max Pessimism tome?
Ran out of points.  Don't see myself using Mountain Song a lot either.

Why didn't you get the Vigilance tome?
Not a big difference in the amount you gain back.  What, 20 extra points is it?  Or is that total?  Well, I don't feel like doing the math at the moment, but if you really must have it, get it.  Felkin Lupins have very high resistances due to Determination II.


No Love's Glance?!?!?
Useful skill, but I don't see myself using it.  This is due to my playstyle.  You'll have to do some modifications to squeeze this one in if you want it.

Skill Picture Fixes
1. Scent of Darkness should be 1/9
2. Seductive Brush should be 9/9
3. Cold Disposition should be 5/6


Tome Modifications
If you don't care about the extra 2% critstrike rate from Wordly Affairs, get rid of that whole line and add those points elsewhere.  I don't see why you would, but whatever.  You don't get much leeway in this build like the others.

Charms Needed
Inexpressable Sorrow
Lost Love (For grinding)
Numbness
Misleading Illusion
Unyielding Faith (If you plan on using mountain song a lot)
Brink of Insanity (EoA charm) (Only if you redo the tome and you must have BoI)
Sounds of Nature
Prudence (Not really needed, but I keep it here anyways)
Dreamland
Fruition

Skills on Esper
Lovesickness (Not that important)
Scent of Darkness (Not really important)
Seductive Brush (Not as important)
Forgotten Dream (Important)
Frozen Memories (Important!)
Thicken Blood (Important!)
Mountain Song (Important only for MS users)
Brink of Insanity (Only if you must have the tome and you have the bullions and coins to get it)

Up to you what skills you want on your esper, but these are the ones you want.

Best Esper?
Golden Gourd.  Try to get the skill at lvl 3.  Its good because of the skill itself.  I don't think I have to explain myself.  135 esper would be sinister orb.

Pet Type
Flowen with heal ability.

Conclusion
Can't tell you how to PvP so if you fail, don't blame the build.  Blame yourself for not knowing how to PvP.  How you distribute these points as you are leveling is up to you, not me.  I don't provide a guide on how you should spend your points, I just post the final build at 150.


Initiate & Fervor Tome



Tier 1 & Hate Tome




Tier 2 & Misery Tome




Tier 3




Tier 4




Tier 5


Leia Mais

Lupin Felkin PvE Build

Introduction
This build will focus on PvE elements only.  This means if you are looking to PvP any at all, it is highly suggested to look at the PvP or Hybrid build.  This build also focuses on your Faction Felkin Affinity skills so you can max them out.

Why Courage skill??!?!?!
Its a PvE build, thats why.  You have some of those people who say the little increase doesn't matter, but it is something regardless.  For a person who is not going to PvP, there is no need for Vigilance.

Why is Scent of Darkness maxed?!?!?!
This is a skill you will use when grinding.  It will make the killing process go faster as it adds 7% critstrike (Off the top of my head, may be wrong) rate.  The SP cost isn't much and using something like Dance of The Butterflies, Jeden Shadow, Seductive Brush, Forgotten Dreams will waste your SP like no other.  If you like to waste your gold, then by all means, spam those skills.


No Thicken Blood or Ancient Prayer??!?!?!
I guess you can't read, see, or hear.  This is a PvE build.  Tell me, what are you going to be using thicken blood for when you pvp nobody?  Ancient Prayer?  I think you should slap yourself for that one.

Why Without Regret?
The real question is, why not?  Sure, when maxed, it only lasts 18 seconds and gives a 12% critstrike rate, but depending on how you use it may make things a bit faster depending on what you're doing.  Am I being vague?  I'm known to do that.  I don't like telling people how to play game really and some are just too stubborn to listen to you anyways.


Why is Blessing of Spring not maxed?!?
Even when tomed, the duration is not long.  If you plan to AoE with Shadow of Hope, it doesn't last long.  Lastly, you won't be PvPing so you can distribute the points anywhere.  In this case, I just gave it 2 points because there was no other skill I found note worthy for PvE.


Why Shadow of Hope? And why is it not maxed?  And why does the build not have the tome?
1. In case you want to AoE grind
2. Its not maxed because the damage difference between 1 <=> 4 is so small, you won't even notice.
3. Its not in the tome because there were other things that were important.  If you want it in your tome, re-arrange the tome to your liking so it has Askandi Breeze 3/3. 

Tome Picture Corrections
Lost Love should be 4/4, I keep thinking its 3/3 all the time.
Lost Way should be 0/2.

Tome Modifications
With this build, there are some modifications you can make since there was about 6 free tome points basically.  For those who don't like the fact that I put 2 points into Lingering Fragrance, you can distribute those points elsewhere.  Lets say you hate "Without Regret."  Then take away Lingering Fragrance and Lost Way and you can distribute them elsewhere.  There really isn't any reason to put them elsewhere for this build which is why I did the tome that way.  If evasion is your thing, get the Sounds of Nature line so you can refresh Fantasy every 60 or 44.5 secs.  In return, you have to have lost love at 3/4 instead of 4/4

You may also want to get the Malovent Orchid tome and get the extra critstrike rate for Scent of Darkness too so its up to you.

Charms Needed
Inexpressable Sorrow
Lost Love
Prudence
Numbness
Misleading Illusion 

Skills on Esper
Lovesickness (Important!)
Scent of Darkness (Important!)
Seductive Brush (Not as important)
Forgotten Dream (Not as important)
Frozen Memories (Important!)

Lovesickness must be on your esper to make the grinding process easier.  After that, just try getting Frozen Memories on your esper.

Best Esper?
Golden Gourd.  Try to get the skill at lvl 3.  Its good because of the skill itself.  I don't think I have to explain myself.

Pet Type
Flowen with heal ability.

Cave Grinding Strategy
Have lost love charm on and Scent of Darkness in esper bar.  If you are a evasion build, you should be getting some misses and if with Lovesickness maxed + your pet healing you, pot usage should be minimal.  Depends on gear really.

Conclusion
This build can be used in PvP, but I don't recommend  it.  I have used many PvE builds in the past that basically slaughtered my foes in PvP so its not like you can't kill anyone.  Its just a build focus on PvE only.


Initiate & Fervor Tome


Tier 1 & Hate Tome


Tier 2 & Misery Tome


Tier 3


Tier 4


Tier 5

Leia Mais

Thursday, March 4, 2010

Updated Choosing my affinity guide for balo

Minor additions and deletions.  Old stuff that should of been deleted and never saw it or stuff that should be added.

Leia Mais

Updated All around Balo Dagos Build page

Made some minor alterations and added some things that appeared in the offensive build page.

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Thursday, February 25, 2010

Updated "Choosing my Affinity" Guide

Fixed some mistakes on the guide and changed up some information.

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Tuesday, February 23, 2010

Offensive Dagos Build (Ascended)

Introduction
If you went Dagos, you should know our Dagos Faction Skills are mainly AoE based thus you need to put points towards those skills.  This build ignores Furious Roar II and Tiger Smash II skills because I find them useless.  If you do not find them useless, then you will have to rewrite this build.  This is because this build focuses also on PvP elemenets.

The way you distribute your points is up to you.  I don't provide any methods on what you should use your points on for what skill first.  I just post what the final build should look like.


Faction Affinity skills?
Warsong II is your primary focus and after that, you can do whatever.  Personally, I maxed Trasncendental first then did Warsong II.  I put 1 point in Thunderbolt II.

Song of Antipathy
In this build, song of antipathy is sacrificed for slaughter.  This is because
1. Majority of people out there will focus Stun resistance so unless you plan on getting high stun resistances, you have no chance of removing health buffs.
2. In the case of Lupin, once you see them use Ancient Prayer, Slaughter will take them out.  Clever strategy on both sides are needed though even then.
3. In the case of PvE, Blade Swinger > Song of Antipathy and II.  Blade Swinger hits 2 times and will deal more damage.  It also has a 6 second cooldown (5 sec if on esper) vs the 30 second cooldown on both SoA and SoA II.
4. Some factions are immune to stun due to skills.
5. Most people have low weaken resistance so TB2 is better.
6. The only annoying health buff comes from Lupins.  Other factions have HP increasing buffs, but its nothing like a Lupin's buff.

If this bothers you quite a lot, then replace Thunderbolt with SoA.  One will have to be sacrificed though.  In this example, I chose SoA though.

But Yuri, I want Slaughter, SoA, and TB all at 9!
I highly suggest you don't do this until you're 150, but you can make some other adjustments.  Remember, this is a pure offensive build.

Make the following changes from the skill set below
Iron Guts - 2
Blade Swinger - 3
Tiger Defense - 2
Durable Fighter -0
Vigor - 4

After that, you are able to add 9 to SoA thus getting SoA II also.  My reasoning for lowering the below skills is because
1. Iron Guts is a tanking skill mainly.  This is a offensive build.
2. If you don't aoe grind or don't use Blade swinger in PvP, the cooldown and extra attack don't matter.  If you get it on your esper, its at 4/5 so its not that bad anyways.
3. Tiger Defense is a nice skill to have in PvE grind, but a sacrifice had to be made.  Never seen a Tiger Defense on a esper, but if one could get it, then there is one free spare point.
4. Durable fighter sucks.  I only put 1 in it because I have no other skill that would be beneficial.
5. Every other skill is required so lowering Vigor to 4 won't hurt.  This build focuses on HP more than SP so the minor loss won't kill you.  If you really wanted to, you can lower it to 1 and put 1 point back in tiger defense and whatever else.

Necessary Skills on Esper
Powerful Aid
Ancient Soul
Slaughter
Sky Rift
Twisting Dragon
Dark Injury

*Never seen Combat Spirit or Dragon Speed and such on a esper, but if that can be put on the esper, no need for Dark Injury and such.
*Ancient Soul must be on your esper.  That is your #1 priority.

Necessary Charms
Rutheless Kill
Blood River
Noble Hunt
Heaven Design
Light Walk
Cloud Climb
Dragon Fury (Elder of Arcaness)
Self Doom (Elder of Arcaness)

*It will take you quite awhile to get the EoA charms unless you are made of $ (or honor) and arcane coins.

Gear
I don't go in depth on this because it totally depends on your own personal tastes.

For PvE, get the most attack you can.  This means your imbues should be focused on attack, essence focused on attack, and so on.

Balo really need a Skyseal necklace over any of the other necklaces.  Getting that 4% critstrike necklace is dumb when you can get a 16% critstrike bonus and 3% critstrike rate with SS.  Is 1% critstrike going to kill you?

You should focus on having honor deity body gear.  Skytouch and BG are only for PvP or other activities that don't involve you grinding for 058450840584 hours.  Balo is the only faction period that can easily get the 135 ascended mobs to do -1 damage to them if you get +8 on your 135 gear.

Damage Reduction rings are needed for PvE and they need to be 3 star.  Its the only way you will take -1 damage.

Charm?  If you are going to spam fiery wind, the Fiery Land charm is what you should have on when grinding.  When you have ancient soul at 140, you should put that charm on.  Otherwise, you can always have the Dragon Fury charm on or even noble hunt if you spam Powerful Aid.

PvP, obviously, you need health, resistance rings, and so on.  I don't go in details like I said. There are a lot of things you can do in general for both PvE and PvP and I expect you to already know this.

Conclusion
Technically, this is my favorite build.  The other dagos build I posted is ok, but this one is for the pure offensive dagos balo.  If you really want the tome for Tiger defense and Iron Guts, you will have to replace the Dragon Speed and Combat Spirit tomes for those.  But that negates the "offensive part."

Skills

Tier 1

Tier 2


Tier 3
Tier 4


Tier 5

Tome

Heaven


Combat


Blood


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Monday, January 25, 2010

zzzzzz

Updated balo dagos build to show the combat tome picture.
Added some other info to that page.

JDSource is back.  Just go to www.jdsource.info.  I just don't have the time of day to take the guides posted here and put them on there yet.

Leia Mais

Wednesday, January 6, 2010

Server Status App Updated

Updated it to version 1.01.

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Tuesday, January 5, 2010

JD Applications

Server Status Checker

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Jade Dynasty Server Status App


About
Current Version : v1.01 
Creators : Zera, Yuri
Platform : Windows 7, Windows Vista, Windows XP
Other Requirements : .Net Framework 3.0+
Description : This application checks the server status for the servers on Jade Dynasty.  The current version is your basic version with basic features and other limited functionality.  The refresh speed is set by default on very fast and the user cannot change this just yet.

Download

Changelog
v1.01
Changed pictures used to display server status
Server Status Speed is now available
Auto check is available (beta stages, use at your own risk)
Other minor code changes and adjustments
Font used in application is changed (Segoe UI)
Removed command and other from the menu
Added Help and About menu
Font used is now included in the package if the user doesn't have the fonts


v1.00
Application created

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Balo Charm Overview

Introduction
What charms should go after?  I'll discuss every one of them.  As far as selling charms goes, it will depend on server and since I play on billows, what is listed here is Billows prices.

Heaven Tome


Heroic Fire
This skill apparently increases the proportion of SP cost that the skill Combat Spirit converts into HP cost by a value of 10% each level.  So with the charm, you would have 40%.  I still think something is wrong with the translation though as I don't know why anyone would want this tome if all it does is increase the SP <==> HP cost when using skills.

If you are planning on selling the charm, it will go for about 300-500g.  If there is a translation error or just something I'm not seeing, the price could be raised to around 400-700g.  Most Balos in general will not go for this skill.

Gold Dagger
Ok, so this reduces the cooldown of Dragon Speed and Combat Spirit by 8 seconds with the charm.  This means you just have a 2 second delay with those postures.  From a PvP standpoint, smart Balos may switch postures a lot at times depending on the situation.  If you have the default cooldown of 10 seconds, you will be in trouble.  From a PvE point of view, this is the most useless charm to have even if you are fighting some tough boss.  I have no idea why you'd want to switch back and forth a ton on a boss losing dps.

So from a selling point of view, this would sell for around 100-350g.

Dragon Shadow
This will increase the base attack of Twisting Dragon by 3% and the paralyze effect duration by 4 seconds with the charm.

From a selling point of view, this is not going to be one of your best sellers.  This is because the extra 1% increase is not that great and the extra duration means nothing when you can just spam Powerful Aid.  This would go for around 100-300g.

Heaven Vault
Take what I said about the Dragon Shadow charm and apply it here.  Instead this time, we talk about the skill Sky Rift and replace paralyze with stun duration.

From a selling point of view, its still 100-300g despite it being our best tier 4 skill and providing a stun effect.  It would only be useful for the balo until tier 5 in which they would switch to a different charm.

Noble Hunt
This will the skill Powerful Aid a 40% chance to remove one of your negative status effects, increase the base attack by 8%, and the cooldown is decreased by 4 seconds with the charm.  This is the best charm for Balo period.

From a selling point of view, you can sell this for a good amount of $.  It is the best selling charm in the game for Balo.  I'd say around 900g-1.5k at most.  The reason being is because they will be able to spam the skill, Powerful Aid if they followed the right build.  Not only that, but if they also got Powerful Aid on their Esper, that means this + the increase from the charm would make Powerful Aid obviously stronger.  Who doesn't want a 40% chance to remove status effects either.

Personally, you may be able to get 2k off this charm if the person is desperate or stupid enough.

Blood Blade
Increases the skill Blood Drips duration to 8 seconds with charm.  This is only good for Balos who got Blood Drip and use it a lot.  I doubt there are many that use Blood Drip a lot, especially in a PvP situation because its just not feasable to use depending on the faction you're fighting.

From a selling point of view, this goes for 100-300g.  If Blood Drip's bleed effect was for every second instead of every 2 seconds, it would be more valuable.

Ruthless Kill
This increases the health requirement to one hit kill their opponent for the skill Slaughter by 8% (so 29%) with the charm.

From a selling point of view, this would go for around 500-700g.

Blood River
This decreases the duration of Blood Drip by 4 seconds and Slaughter by 8 seconds with the charm.  So they would have 22 seconds cooldown with slaughter and 8 seconds cooldown with Blood Drip.


From a selling piont of view, this would go for around 500-700g because the bleed effect from blood drip would always be on (10 seconds from tome, cooldown with BD with this tome + charm = 8 seconds).  Slaughter doesn't become a spammable skill, but its better than having the cooldown at 30 seconds.

Combat Tome

Wary Wind
Reduces the skill Mountain Wind by 3 seconds and gives it a 15% chance to increase defense for 6 seconds with the charm.  I am not so sure if it would make the less thing increase which would mean that the increase would be equal to Mountain Wind's level times 30 (if that was the case).

I mention to people that Balo should spam this skill during afk botting, but only if you don't mind the SP cost so this would go for 100-350g.

Cloud Peak
This will reduce the cooldown of reinforce by 4 seconds and gives it a critstrike rate of 4% with the charm.

From a selling point of view, its hard to say since I noticed they changed the description of the skill.  If the balo maxes it out, that means they can hit up to 4 targets while having a cooldown of 4 seconds and a 4% extra critstrike rate.  This skill also hits twice.  The downside to this skill vs its bigger brother, Blade Swinger (T5 skill) is that it hits targets in front of you only.

From a non-ascended point of view, this is great because I obtain a extra 4% critstrike rate when using the skill, but from a ascended point of view, I doubt many balos will be going to 4 monster spots and doubt they will actively be leveling so most likely, its not going to hit the 4 targets.  The SP cost at rank 9 is rather high too.  Lastly, if the ascended balo is dagos, they really don't have much need for this skill at rank 9 since they would have access to 5 AoEs in the end.

So I suggest you set the price somewhere between 200-600g.  People hate consuming tons of SP in afk grinding and they will use blade swinger if they want a real AoE.

Sheer Cliff
This gives the skill reinforce a 20% chance to paralyze the target ignoring resistance.

From a selling point of view, this is one of your worst sellers.  Most Balos will opt out and use Powerful Aid or Twisting Dragon.  You say Reinforce also has AoE?  Only if they max out the skill would they be able to target 4 people and even then, those players or monsters aren't going to be in front of you always.

So this sells for around 50g-150g max.  If someone buys it for more than that, they are retarded.

Double Blade
This would increase the base attack of Fiery Flame and Reinforce by 4% with the charm.

From a selliing point of view, this is another bad seller.  A extra 1% isn't going to help much with those skills lol.  Even if one was to argue that Reinforce would be quite powerful with a 13% total self attack, powerful aid is better.

This should sell for 50g-150g max.

Route Cut
This reduces the cooldown of tiger roar by 30 seconds with charm.  I am assuming this tome refers to the skill Tiger Smash though because #1, you can put points towards the tome at lvl 80 and #2, Tiger Smash is level 80.  So the JD team needs to fix these stupid issues.

This is a bad seller too.  50-150g.  Not going to explain why, but if you want to know, talk to me in game and lets discuss.

Flood Voice
This would increase the skill War Song's range by 4 yards and reduce its spirit consumption by 200 SP with the charm.

From a selling point of view, this is not technically a bad seller, but it just may take awhile to sell.  Balos who go Dagos will need this skill maxed.  Secondly, the array gives 0.8 extra movement speed when maxed and is useful not only for the Balo, but other members of the party.  So this would cut their SP consumption by a good amount.  So from a PvE/PvP point of view, this would be a useful charm to have.

I say this goes for about 200-600g max.

Heaven Design
This will reduce the cooldown of Ancient Soul by 80 seconds.

From a selling point of view, this is another hot seller.  This means the Balo's skill, Ancient Soul, would have a cooldown of 1 minute 40 seconds (180-80 = 100 secs = 1 minute 40 seconds).  This would go for about 900g-1.3k at most.  They can't really argue with you on this because this skill is one of our most powerful buffs and a lower cooldown means the more you can have this up.

Thunder Crash
Increases the maximum amount of targets for Thunderbolt by 3 with charm.

From a selling point of view, this is only good for Dagos Balos.  But the problem is most would rather have the Song of Antipathy one over this.  So this would sell for about 100-300g.

Frantic Charge
Take what I said about Thunder Crash and apply it to the skill Song of Antipathy.  Song of Antipathy would stun up to 7 targets with this charm.

From a selling point of view, this is mainly good for Dagos Balos.  I would sell it for around 200-400g.

Fury Lord
Increases the effect duration for Thunderbolt and Song of Antipathy by 4 seconds with the charm.

From a selling point of view, this is a little tricky to sell and and set a price at.  The reason being is because if the player stuns all 7 targets, that means it would last for 10 seconds making it really useful in PvP and even PvE.  The other thing is that balo could get away with getting the additional one target added to blade swinger when this skill is at 3/3 saving one tome point.

I say it would sell for about 300-600g.

Blood Tome

Unbending Soul
This will increase the amount of damage that the skill Iron Guts will deflect to Spirit by 40% with charm.  So this is for a grand total of 70%.

From a selling point of view, this is a good seller, but not the best.  This is good for the tanking balos out there so sell it for about 400-700g.

Battle Spirit
Go read what I said about Gold Dagger in the Heaven Tome and apply it here.  This time, it just deals with the postures tiger defense and Iron Guts.

Cracking Spirit
This would increase the duration of shatterer's resistance reduction by 6 seconds with the charm.

From a selling point of view, I suppose this can go for a little bit higher than normal.  It won't go for that much because all the balo has to do is spam durable fighter.  So I say around 250-450g.

Dead End
This increases the duration of the skill blade breaker's disarm effect by 6 seconds total.

From a selling point of view, this would go for about 100-350g.

Unceasing Hatred
I kinda forgot if the bounce damage rate is increased by 40% with the charm, but if it is, its 40% (Now that I think about it, it stays at 10%) for durable fighter.  It will reduce the cooldown of durable fighter by 4 seconds giving Durable Fighter a cooldown of 4 seconds only if they went the durable fighter route with their skills and the charm is not really needed to obtain a 100% rate to resist damage and negative effects one time.

This is a hot seller mainly due to the cooldown decrease.  Most Balos will go the powerful aid route so I suggest you focus on that, but this one would sell for about 700g-1.1k.  It may not sell fast though and I'm sure some Balos would argue with you about the price.  This is only useful for those balos who went the durable fighter route or were force to go that route if they are Fuwa Balo.

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Monday, January 4, 2010

Kung-Foo!

Got a closed beta invite.  Planning on playing it.  Doubt I will go under the name Yuri or Hazuki, but you never know.

Cya there.

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